Senin, 10 April 2017

CSR RACING 2 NEW GUIDE
Want to quickly compare stats on all the cars in CSR Racing 2? Then this is the guide for you.

Below, we're listing all the base stats for every car in the game, and highlighting which car wins in each category. R stands for Rep Bonus, and F is for Fusion Slots.

Obviously, every car can be completely changed through upgrades and tuning but these starting numbers give you a good indication of that car's overall abilities.

We've put some thoughts on which cars are the best - both rare imports and ones you can buy with in-game cash - below. 

Tier 1

  

 

NameCostRFBHPPowerGripShiftWeight
MINI Cooper S$31,500 or 130 G--16419236205002722
Veloster Turbo R Spec150 G--16420150005002877
Dodge Dart Mopar '13Rare Import6216616050003253186
Toyota GT86$30,000 or 125 G--16119742505002811
Fiesta ST$28,500 or 120 G--16319735003252875
Abarth 500$28,500 or 120 G--16316040005002469
Golf GTI$30,000 or 125 G--16320037555002875
 
The Dodge Dart Mopar '13 is a clear winner in this category, especially as it also has a 6% RP bonus and two fusion slots. However, it must be won in the Rare Imports lot, which means it's a lot harder to come by.

The Veloster Turbo R Spec is a good second choice, but can only be purchased with (150) Gold.

Tier 2


 
 

NameCostRFBHPPowerGripShiftWeight
WRX STI$71,000 or 260 G--30430554104003373
M235i Coupe$75,000 or 275 G--30432049953252875
Scirocco R350 G--30527660003253902
TT RS370 G--30534053464003200
Focus RS335 G--30534565003253273
 
The M235i Coupe is a pretty good car for Tier 2, especially because you can buy it for just $75,000. It's light and has high power, but you'll need to upgrade your tires to bring the grip up.

The Gold-only Focus RS is definitely the strongest car of this tier at its base level, though.

Tier 3



 

NameCostRFBHPPowerGripShiftWeight
M4 Coupe$200,000 or 700 G--40142578004003585
RS 5 Coupe$210,000 or 735 G--40145082004003946
Mustang GT Prem$190,000 or 665 G--40243572004003665
Corvette Stingray865 G--40345570003253300
SRT Hellcat825 G--40470792003254439
C 63 AMG 507Rare Import9240550782754003963
California 30Season Prize12340548393003252875
LB SRT HellcatComing Soon--40570792003254439
Camaro SS785 G--40642680004004040
 
The Ferrari California 30 is obviously the best in class - no wonder it's being kept back as a prize.

So if you can't win that, the SRT Hellcat at 825 G is a good choice with its high power, low shift time, and strong grip. If you only have dollars to spend, get the RS 5 Coupe.

Tier 4


 
NameCostRFBHPPowerGripShiftWeight
GT-R (R35) Premium$450,000 or 1500 G--499545100403003922
Vanquish$475,000 or 1,575 G--49956573003252875
Viper GTS$430,000 or 1,425 G--50064572003003390
F-Type Coupe1,665 G--50155095003253825
SLS AMG BlackRare Import12250362288003253650
R8 V10 Plus Coupe1,840 G--50360292003253715
Corvette Stingray Z06Rare Import12250365094003253523
Shelby GT350RRare Import15250346785003253760
Camaro Z28Rare Import15250650091003253814
AMG GT1,750 G--51145676003253395
 
The GT-R (R35) Premium looks like a pretty good vehicle for this tier. Not only is it affordable, but it has amazing grip (too high, perhaps?!) and a low shift time. You'll need to work on power, and lowering the weight with a lighter body.

The Viper GTS is another good option: it has great power for the tier, a low shift time, and okay weight. Just work on that grip.

Tier 5


 
NameCostRFBHPPowerGripShiftWeight
F12berlinetta$1,050,000 or 3,150 G--60273092054003593
McLaren 570S$950,000 or 2,850 G--60256292003252875
Huracan LP 610-4$1,000,000 or 3,000 G--60260299003253134
McLaren 650S3,325 G--60464192903253150
Aventador LP 700-43,675 G--60469096003253582
488 Spider3,500 G--60466199863253020
HuayraRare Import12260672099804002976
458 SpecialeRare Import12260659792003253075
Continental GT3-RRare Import12260657298003255115
McLaren P1Rare Import15260790399993253075
LaFerrariRare Import15260794999994002875
Bugatti VeyronRare Import1526071000150003254545
Aventador LP 750-4Rare Import12260774075003253362
Venom GTRare Import122607124499993252875
One:1Rare Import1526081360140003252998
The Koenigsegg One:1 is definitely the king of CSR Racing 2 at launch. It wins in almost every category, and isn't far behind the Bugatti Veyron on grip, either.

If you don't want to rely on Rare Import lot wins, the Aventador LP 700-4 is a good bet with its high power, strong grip, and relatively light weight.

In this guide for CSR Racing 2 we want to give beginners (and maybe some experienced players) some tips that you may not have known. Like most new players, we found that guides and information to be scattered and to be difficult to completely understand at our level. We’ve summarized what we’ve found for your convenience with the goal in mind of min / max’ing CSR Racing 2 for the end-game. We will also answer the question, if there are cheats in CSR Racing 2 or not.

CSR Racing 2 Guide with Tips, Tricks and Cheats

All about Tiers in CSR Racing 2

Tiers are categories of performance in CSR Racing 2, that the various cars in the game are placed in. These tiers are constant for the car model only and, while usually higher tier cars have better performance, have NO correlation to your car’s PP or Evo tune. For example, an upgraded Hyundai Veloster, may have a higher PP than a stock BMW M235i, but that does not mean the Hyundai is a tier 3 car, or vice versa. In most tiers, there are three kinds of cars which you may purchase:
  • Cars that can be bought with cash or gold (the cars most players buy)
  • Cars that can be bought with gold only (most player wont spend the gold)
  • Cars that can be obtained only through crates (these are the rarest cars since you cannot buy them, you can only buy crates and hope for the best.)
We haven’t thoroughly tested whether or not gold cars will have better performance than cash cars when maxed out, however gold and crate cars typically have 1-4 more stock PP than that of a cash car. Crate cars can hold more fusion parts which gives them a slight performance advantage over cash and gold cars (more on that later in the post.)
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How to Upgrade in CSR Racing 2

As you probably know there are 7 (8 if you count fusions slots.) upgrades that can be made to your car in CSR Racing 2. Like most drag racing games you can upgrade all of these up to stage six. Fusion Parts have three “stages”, uncommon, rare, and epic. An observation that we have made regarding upgrades is that turbo, engine, transmission, and nitrous increase your PP a tad bit more than intake, body, and fusion parts. Tires however are a bit of an oddball. If your car is putting down a lot of power and not a lot of grip and resulting in wheel spin, tires are definitely a great choice, but if you are completing runs with little to no wheel spin, they tend not to decrease race times as well as if you were encountering those problems. Stage 6 parts tend to be hard to come by, and even harder to find for your own vehicle, don’t worry as time progresses and you begin to collect more cars, as well as fusion parts you will be bound to find at least one matching part. These ultra-rare parts usually tend to give a decent increase in performance, and when used in conjunction with a good tune and fusion parts, give your car the potential to be unstoppable.
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Tuning Tips in CSR Racing 2

Natural Motion has really created a unique tuning system in the way that there is no one tune that will make a maxed car perform to it’s max potential, this is thanks to the addition of stage six and fusion parts, which (obviously) alter the way your car drives, so that you must change your tune accordingly. With that being said, you can be thankful for the fact that they made tuning also very easy in CSR Racing 2. When first taking a look at tuning, it all looks very confusing. Is it better to have a quick but super powerful shot of nitrous? Or maybe a very long, low power shot? Do we want grip or acceleration? Do we need to run a dyno test every time we change the tune? Gear ratios? Luckily for you we asked these questions long before that global launch of CSR Racing 2, so we know most of the answers. We could provide an in-depth look at what all these do and how they would affect your car, but to avoid confusion, we’re going to tell you the simple secret to tuning. Your evo points. When you make even a minute change in your tuning, your evo points will either go up, down, or remain the same (very rare). By the way your nitrous tune will not affect your transmission tune or you tire pressure tune, or vice versa. You can however, send your evo points into the negative by making one tune so horribly wrong, it cancels out the bonuses from your other tunes. We usually break down tuning into a process. First we tune our nitrous. In our experience it is always better to have a short, but concentrated shot of nitrous, in both 1/4 and 1/2 mile races. Then we move on to our transmission tune, each car is different here, some require a way higher or lower gear ratio for higher performance, and some, just need to be left alone for optimal performance. The best way to start tuning you transmission is to move it a little to the left of the set marker, see what happens, then move it a little to the right. Whichever direction gives you positive evo points is the direction that you want to be headed. Take larger increments to the direction until either; your evo points go up, but very slowly we’re talking one maybe two points, or your evo points begin falling slowly or quickly. Here is where it get’s a bit tricky, if your tune is going up very slowly than move it up in very small increments of .01 or .02 until you are at the greatest evo points you can get.
Some car are very fickle in CSR Racing 2, for example our Hellcat didn’t want to give more than 40-50 evo points with stage 4 upgrades, but when we maxed her out, she gladly was tuned up to well over 500! Experiment with your car and sometimes, if you cant get a good tune, just wait to install some more upgrades and try again.
guide_csr-racing-2_5

How to Fusion Parts in CSR Racing 2


Fusion parts in CSR Racing 2 are tricky little buggers. Sometimes they even make you evo tune go down? Give me as few days to run some tests and get some solid numbers so we can understand more about how they work and interact with your vehicle. Until then, here’s what we know. There are three different levels of rarity for fusion parts: Uncommon, Rare, and Epic. When you fit your car with fusion parts, they seem to have only a small effect on your evo tune and not on your car’s PP. Some It seems that the first few stages of upgrade can be fitted with mostly uncommon and sometimes rare parts. The later stages also seem to have mostly rare parts and few times epic. However on our maxed Mini there are no slots for epic parts, but in the inventory there is room for epic parts. Perhaps epic slots are more likely to appear on rarer cars? In our experience the ONLY epic slot we have seen is on KJ’s Toyota 86, on the stage 6 turbo slot. We have a theory that higher tier rare cars will yield far more epic slots than that of a lower tier, less rare car. Much is still unknown about how these parts work. For example also on our maxed mini, we have stage 5 transmission, which has 1 uncommon slot, but if I were to fit it with that part, it would actually REDUCE our Evo tune by 13 points. Like we said earlier, we still have more tests to run with fusion parts and some rare and some not rare BMW’s.

Multiplayer in CSR Racing 2

Honestly, multiplayer in CSR Racing 2 has been broken during the soft launch, we assumed they would fix it for the global launch, but they didn’t. With that being said, this wouldn’t be a complete guide without it so here you go.
Basically, you want to get your rpms to the right launch point as normal in CSR Racing 2. Second, you need to hit the launch control button within .7 of the countdown. If you get within .7 of 3-2-1-LAUNCH, it will give you a super start. We haven’t noticed much difference in our times with the super start, but we think it does help some. The main purpose of the launch control is really just to add another level of variables to the live races, making it more difficult to build a winning streak.

Misc. Tips and Tricks for CSR Racing 2

  • Don’t ever buy super nitrous, it is always possible to win a boss car without it, however 9/10 time your car will need to have mostly stage 5 parts. You can get away with this, but we would recommend ALWAYS maxing out your car just to be sure.
  • Also don’t make a mistake. MASTER your launch if you want to try and take a boss car.
  • Do not win the final boss race if you are not ready to challenge them for your car, because you will not get the option to win the final race and come back for the Final-Final Race.
  • Boss Cars are good for 2-3 races into the next tier and cannot be upgraded, so be ready to purchase another car after the boss car outlives it’s usefulness.
  • Starting with Tier 1, in CSR Racing 2 will offer you “booster” packs that have a car for your new tier, large amounts of money and/or gold. Usually this car is a gold only car so this may be worth it if you really want that one car that would cost $9.99 in gold.
  • Be wary of these discounts though, because the higher tier you are in, the more expensive they become.
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Are there cheat codes for CSR Racing 2?

Let’s talk about cheats for CSR Racing 2. Many players are wondering if you can get to extra money or reputation by certain inputs. However, this is not possible, because there are In-app purchases at CSR Racing 2, with which you can buy benefits. Thus one gets gold for real money, with which you can then buy all sorts of things.
There are hacks on the Internet even for CSR Racing 2s, that promise unlimited money and reputation. This we do not recommend, because often these are offered as an APK file, which then turn out to be virus or trojan and can cause much damage on your device.
Thanks to user boquintana for help creating this guide for CSR Racing 2.

More tips and tricks for CSR Racing 2

Do you have more Tips and Tricks for CSR Racing 2? Then please get in touch in the comments. We will then steadily expand this article, to offer a comprehensive guide to the game.